Shiba Eternity
Design Role: Lead Designer | Genre: Collectible Card Game (CCG)
Platforms: Mobile - Android & IOS | Team Size: ~30 | Duration: 8 Months
Collaborations: Shiba Token (Shib) / Shiba Inu Games
Shiba Eternity started as an NFT Inspired Collectible Card Game for a client - Shiba Inu Games. It was not initially an actual NFT or Blockchain game.
The intent was to create a solid foundation for a regular F2P (Free-To-Play) game that would eventually transition fully onto the blockchain. The F2P version was intended to build trust in the Shiba community, deliver a playable game, but to also grow the Shiba userbase.
Responsibilities summary - coming soon.
Core Game Design Responsibilities
Game vision holder.
Card gameplay & system design.
Shib (Hero) power gameplay & system design.
Core economy design.
Progression design.
Quest design.
Tutorial design.
App interruptions design.
Game design documentation (GDD).
Feature design documentation.
UI/UX design.
All UI screens - mock-ups & flow.
Collaborate with artists, animators, programmers, audio, production, client and stakeholders.
CCG design R&D.
CCG competitor analysis breakdowns.
Misc Responsibilities
Card Data
Game balancing - economy & card balance.
Gameplay interaction design.
C# Scripting - dog patting.
Defining design analytics.
Quality assurance (QA).
Feature design for a multitude of unreleased features.
Technologies Used
Unity (Game Engine)
Machinations (Economy Design & Simulations)
Jira (Task Management)
Visual Studio (C#)
Photoshop (2022)
Playfab (Backend Data)
Firebase (Data, Analytics)
Confluence (Documentation)
Google Spreadsheets (Numerical Data)
Miro (Digital Whiteboarding)
Google Calendar (Meetings & Scheduling)
Zoom (Meetings)
Slack (Communication)
Telegram (Client Communication)
Discord (Community)
Gameplay - Coming Soon
Launch Trailer - Coming Soon