Monster Dash

(Back From The Dead)

Genre: Infinite Runner | Platforms: Mobile - Android & IOS | Collaborations: HalfBrick, Sony, Naavik
Team Size: 10 | Project Duration: 1 Year 6 Months

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Run and gun your way through hordes of zombies, vampires and more with the most explosive and powerful weapons you can find! Join Barry Steakfries in a world full of menacing monster mayhem!

Monster Dash - Back From The Dead, is a remaster of the original HalfBrick title - Monster Dash. The game has transitioned from a premium price point into a free to play title. Gameplay has been refined and improved, new features have been added. The game and UI have undergone artistic overhauls. Collaborations include working with: HalfBrick, Sony - for the Ghostbusters Event and Naavik (Deconstructers of Fun) - Free To Play Mobile Market Expertise & Research.

This remake originally overwrote the existing app store builds, but years later were transitioned to their own lite versions. The lite versions now have their own store presence, but metrics for downloads & reviews are cross-pollinated across both versions.

 

Core Game Design Responsibilities

  • Core game loop, mechanics, controls & flow improvements.

  • Identify existing design problems - propose solutions.

  • Document feature proposals.

  • UI / UX design.

  • Overall game & level polish.

  • VFX creation & implementation.

  • Event design: milestones, rewards, flow.

  • Iterate based on analytics & feedback.

    Live-Ops planning.

  • Tutorial design.

  • Weapon design & balancing.

  • Gadget design & balancing.

  • Powerup design & balancing.

  • Costume design.

  • Item flavour text descriptions.

  • Collaborate with artists, animators, programmers, production and stakeholders.

Game Design Contributions

  • Game balancing.

  • IAP’s and sales design.

  • Virtual currency in/out flow.

  • Boosting IAP sales strategies.

  • Retention strategies.

  • Ad revenue strategies.

Misc Responsibilities

  • C# Scripting - UI, tutorial, weapons, gameplay, FX, bug tracking, bug fixing.

  • UI Implementation - Art & scripting.

  • Live-Ops Inventory and Currency - Setup & maintenance.

  • JSON Scripting - Playfab - items, packs, game, event, unlocks - custom data.

  • Quality Assurance (QA).

  • Character, monster, weapon - from assets to playable in game pipeline (Photoshop -> Spine -> Unity).

  • Character, monster, weapon - skin, rigging, animations, meshing - setup and maintenance.

  • Localisation implementation and maintenance.

  • Feature design for a multitude of unreleased features.

  • Project maintenance.

  • Storefront presence - what’s new, screenshots, video capture.

  • Technically guide artists and animators.

Technologies Used

  • Unity (Game Engine)

  • Visual Studio (C#, JSON)

  • Photoshop (CS4)

  • Spine 2D (Animations)

Release 4.0

Update 3.0 (Until 1:20)

Update 2.0

(Initial) Official Release Trailer

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