Unannounced Project

Genre: TBD | Platforms: TBD
Team Size: TBD | Project Duration: TBD

Unannounced Project is an in-development project at Playside.
It is a nextgen Story & Action game.

Design Responsibilities - Overview

On Unannounced Project - I am leading enemy design and encounter design, overseeing a small combat team in conceptualizing, building, and refining mechanics. I manage design documentation, align with the lead designer, facilitate feature kick-offs, scope with production and the combat team.
I coordinate with programmers, audio, tech-art, VFX, UI, and QA.

Core Game Design Responsibilities

  • Enemies & Enemy Mechanical Design

    • Enemy archetypes design.

    • Attack design.

    • Attack selection & cooldown design.

    • Attack magnetization & rotation design.

    • Special attack & status effects design.

    • Attacks & indicator design.

    • Attack token system design.

    • Combat distance & VO barks design.

    • Behaviour tree design.

    • Enemy interactions with Hero abilities.

    • Accompanying design documentation.

    • In-engine setup, maintenance & iteration.

  • Combat Arena Design

    • Combat arena - level design.

    • In-engine greyboxing & iteration.

  • Encounter Design

    • Encounter pacing design.

    • Unique moments sequencing & storyboarding.

    • Accompanying design documentation.

    • In-engine setup, maintenance & iteration.

  • Combat Team Planning

    • Defining sprint goals.

    • Sprint planning.

    • Team task management & alignment.

    • Feature Kick-offs.

Technologies Used

  • Unreal Engine 5 (Game Engine)

  • Blueprints (Visual Scripting)

  • Perforce (Source Control)

  • Jira (Project Management)

  • Confluence (Docs)

  • Slack (Comms)

Coming Soon…

Coming Soon…

Coming Soon…

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