Unannounced Project
Genre: TBD | Platforms: TBD
Team Size: TBD | Project Duration: TBD
Unannounced Project is an in-development project at Playside.
It is a nextgen Story & Action game.
Design Responsibilities - Overview
On Unannounced Project - I am leading enemy design and encounter design, overseeing a small combat team in conceptualizing, building, and refining mechanics. I manage design documentation, align with the lead designer, facilitate feature kick-offs, scope with production and the combat team.
I coordinate with programmers, audio, tech-art, VFX, UI, and QA.
Core Game Design Responsibilities
Enemies & Enemy Mechanical Design
Enemy archetypes design.
Attack design.
Attack selection & cooldown design.
Attack magnetization & rotation design.
Special attack & status effects design.
Attacks & indicator design.
Attack token system design.
Combat distance & VO barks design.
Behaviour tree design.
Enemy interactions with Hero abilities.
Accompanying design documentation.
In-engine setup, maintenance & iteration.
Combat Arena Design
Combat arena - level design.
In-engine greyboxing & iteration.
Encounter Design
Encounter pacing design.
Unique moments sequencing & storyboarding.
Accompanying design documentation.
In-engine setup, maintenance & iteration.
Combat Team Planning
Defining sprint goals.
Sprint planning.
Team task management & alignment.
Feature Kick-offs.
Technologies Used
Unreal Engine 5 (Game Engine)
Blueprints (Visual Scripting)
Perforce (Source Control)
Jira (Project Management)
Confluence (Docs)
Slack (Comms)
Coming Soon…
Coming Soon…
Coming Soon…